Tuesday, 08 May 2007

Maelstrom

Well, what was intended to be a cautionary tale has become a "let's disparage Platinum Comics" free-for-all. While I still believe ardently in creators retaining their rights (look at Stan Lee's position versus, say, Jerry Siegel's... or Bob Kane's, for that matter) it was never my intention to trash Platinum.

Hero

D.J. Coffman, last year's winner, is pretty happy about all of this:

Most of what you've said about fears of licensing or losing creative control is a valid fear for a lot of creators, but it's not reality. As someone who's been working with Platinum closely, I gotta tell you I feel like if there was something I'd be totally unhappy with them doing with HBN, they probably wouldn't do it. But I think it's more of a trust issue. I trust that whatever moves they make behind closed doors that I don't know about, they've made informed decisions and they want the best for my project and vision, because it serves everyone involved as a whole.

I don't believe a creative person only has one idea. So use some of your ideas to have fun and make some money or kickstart a career at this if you can and that's what you want to do. One of the biggest mistakes of many creators I know who haven't accomplished much or they gave up... they weren't willing to take any chances at all.

Anyway, I'm more than happy right now. I suggest everyone of course, read the contracts when/if it comes to that time for you. There's no harm in being cautious, but there's no reason to be alarmist either. It's a solid deal, and they're good people to work with.

He writes in defense of publisher-retained rights :

I don't know exactly how it works, but I imagine this... you're a media company, you get a call from a big movie studio and they want PROJECT X as a movie or animation deal, they want to deal NOW. Some deals are made in 90 second phone conversations (so I've heard) -- but the publisher has to stop and say... "Oh well, we'll have to clear this with the creator because we don't own the rights to..." -- ERRRRNT! The deal is over before it began.

Personally, I would rather own my creations because I've seen what kinds of story ideas can come from media giants. Even though it doesn't always happen, it easily could. Oswald the Rabbit, Ren and Stimpy, Superman, The Odd Couple.... the list of famous rights-management losses goes on and on.  I would rather not put my stubborn old self through the wringer like that because I would likely act like Bill Watterson and age a few extra years. That said, you don't see much of my work in the mainstream (at least not yet). But D.J has a point, and he's concerned that this hubbub might scare away artists who could use a leg up:

Saying it's "not smart on the part of the artists" is just your opinion. I think it's one of the best deals I've made so far in my career, and I was hardly young and desperate. This was definitly a big hand up to a new playing field though. If you actually want to do this as a career or envision yourself making a living doing this when you're 80 (like i do) then this sort of contest is a great opportunity in your career. That's all I'll say about it.

So, bottom line: if you're comfortable with this plan, go for it. D.J. does excellent work and he feels that Platinum is a good, ethical publisher who are great to work with/for. He's really the person who is in the best position to comment on it, too.

Thursday, 03 May 2007

Platinum Studios comics contest

Platinum Studios Contest

Top2submission

Please note that the Creative Materials Agreements require that you transfer all rights in the Creative Materials to Sponsor. However, the Creative Materials Agreements will only be legally binding if you are selected as the Grand Prize Winner. If you are not selected as the Grand Prize Winner, then the Creative Materials Agreements will be void and will be destroyed, and you will retain all rights that you may have to the Creative Materials.

Read this first.

I remember well the bitter battles that Bill Watterson fought to retain licensing rights for Calvin & Hobbes. He was in court with the syndicate for almost five years before he finally won. He had to hold the strip hostage to do it, too. He got away with this because the strip was extremely popular... and only he could write and draw it.

So how did C&H get to be so popular? He worked his butt off. He was a student of comic strips, read extensively, worked tirelessly to improve and ruthlessly edited himself. Did C & H start off as his best work? Was it his baby? Nope... the characters started off as sidekicks (the original strip, his baby, was about a spaceman with a German accent... Spaceman Spiff was a later incarnation of this). The editors helped him develop and prune his idea until it was good enough to sell. Watterson submitted consistently for almost five years before this happened (and then was advised to not quit his day job). The standard agreement with the big syndicates was (and largely is) that the syndicate retains the ownership of the strip and all its characters and the artist receives compensation to the tune of 50% of profits. Watterson was dead set against toys, stickers, shirts and anything else that took the strip out of context. He fought bitterly to keep it from happening and it so sucked the joy out of his work that he quit, taking with him (what I think was) the best comic strip in the past fifty years.

Calvinhobbespictures

Comics publishers are always looking for the next Love & Rockets or Dan Clowes or Chris Ware. This idea that you send them something that you only sort of like and give them creative control because they are doing you the favor of giving you exposure seems to me to be naive. You must be working at a professional level if you expect to get paid, period. Your best work needs to be even better. Look at the past winners if you doubt this.

Print comics (like newspapers, CD stores and animation festivals) are getting hit hard by the web. Strips like Achewood and Penny Arcade are rewriting how comics are perceived and what they can accomplish (much as Crumb, Shelton, Spain and those folks did in the 60's). Sure, most web comics suck. The artists aren't pros. Many can't write coherent narrative, can't draw, aren't funny and don't have any stories to tell. Those folks won't be professionals and don't expect to be. Drawing comics is fun, and we regularly visit our favorites and rate them 5 because we like 'em (even if some folks think they suck).

But what of new pros like DJ who can write, draw, do dialog, spin plots and keep cranking out quality day in and day out? What if Hero By Night gets made into an action film starring Jake Gyllenhaal? What if professional screenwriters are brought in, change everything and the movie is a huge hit? Or worse, what if it totally sucks (like Catwoman)? Where is DJ then? You see where I'm going with this.

This may seem cynical, but I think that comics publishers (and animation producers) take advantage of the young creatives' inexperience. No other medium asks that you turn over complete rights and control in exchange for distribution. It's usually a compromise, but in the end the artist can walk if they don't like the terms. With this deal, if you walk you leave your rights (and your strip) with the publisher. How's that?

Neil Simon (to his chagrin) sold the TV rights to The Odd Couple. Even though it was called "Neil Simon's Odd Couple" and he got a creative credit, he didn't receive a dime for the series. He's not getting a dime for the DVD release. We're talking millions of dollars going to somebody else for characters he created. His characters! Did he write more? Sure. Did he do well? Yes he did. That's not the point. He turned over the rights and creative control and lost out big time.

Don't be thinking that just because you created something you'll somehow be taken care of. This contract allows Platinum to take your creation, have somebody else write and draw it ...and give you specific compensation regardless of what happens to it.

I'm sorry, but that is a crappy deal. It doesn't cost them anything to leave you the rights. If you're good, you're good. If it sells, it sells. Retaining rights keeps the marketing people out of decisions about the strip. Retaining rights insures that you will be fairly compensated.

Who among us thinks we'll ever make money on this stuff anyway?

Monday, 09 April 2007

black and white

The black and white is proving to be a bit of a trial. I think that it's because there is very little leeway in the length of the comic... pretty much has to be a full page. This makes for a lot of work for daily updates, especially since the comics themselves rely a lot more on hand-drawing. There is a goal in mind, though: a print-ready comic book of fifty or so pages.  The whole story is pretty much pre-written (at least the arc is) so it's really just the pacing that's in question. I really should sit down and write the whole thing out so I can better manage the workflow. It's time to get serious about the shorts, too. I know I say that all the time, but I am serious now. Really.

Saturday, 31 March 2007

character

I'm 1/6 of the way (or so) through the comic book now. It's a 10 x 8 format, black and white and saved as vectors. I am really digging it because it puts me back at my roots. I see how comics are now so accepted, and even though I've drawn them for many many years now I feel like a newcomer.

One thing that has really been glossed in my webcomic up until now has been thorough explorations into my characters. It takes time to really explore, and the situations need to be more mundane than fantastic. At least in the beginning.

I am paying attention to the drawings as well, really digging into using line and style.

Monday, 19 February 2007

short shorts

Well, the comic has been effective in eating up almost all of my time, but that's been a good thing. Both Clench and Cheese have more or less stayed the same, characterization-wise, but the peripheral characters such as Fatty, Berwell and Phyl have developed nicely. The funny thing is that the story lines in the strip are much more action/adventure than I ever would have expected. I mean, Nazis? 
Pilot
The current strip features  an Inventors' Guild, so lots of fun there.
In animation news, I'm working on a series of limited animations featuring single gags. They are designed to be posted on youtube and itunes.  By "limited," I mean very limited... almost cutout-style. I've restricted the number of phonemes to five, so lip synch will be much easier.
I hope to be able to do two a month, but so far I'm not even close. Once I get a library of elements together it should go more quickly.

Sunday, 14 January 2007

plans

Well, as I approach the 100th panel I am busily preparing a print comic of the panels thus far. The idea is to try and make a bit of money from Clench and Cheese. I've also been looking at Adult Swim and assessing the animation there. It's pretty much along the lines of Family Guy with sudden non sequitur humor and flashbacks. Family Guy has surely been influential in that way.
One thing: I don't need to make it look like Disney. That, believe it or not, is a huge relief!

May 2007

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Recent Comments

Cast of characters

  • Jonny
    Here is a brief rundown of the characters in Clench & Cheese

Boig and Bitty in Carry On

  • Carryon9
    This is a short comic story featuring Boig & Bitty, an odd couple who sort of asserted themselves to life back in 1992.

Voice of Reason

  • Bike
    This was an early-90's strip that was in a few weeklies. It was the transition between my mainstream work and the later graphic novel/ alt comix stuff. Some of the characters are pretty funny.

Clench goes to the Dentist

  • Dentist00040
    Here are some stills from the animatic of my current project. The anatomy needs some work. It's my first effort in color. This project is being done start to finish in Mirage (except for the editing, which will be in Final Cut). Not only is Mirage lovely to work with-- perfectly aping pencils, pastels, watercolor, ink-- it's also really useful to control workfolw in all the processes of making a movie.

RAIL

  • Esfashion1
    These were semi-political comics that were published in a leftist newspaper back in 94 or so. I even got paid, a rarity for the genre. Some of the gags are a bit stale (Bob Dole is a ROBOT!) but some hold up.

Trucks

  • Trucks2_058
    Here are some stills from an animatic I did last year. I need to make a better print of it and do a soundtrack. Once again, it was an idea that didn't really have legs, but by the time I discovered this it was too late.

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The Corn Crib

  • vocal booth
    Here are some low-res shots of my studio. It is an actual corn crib, albeit one that hasn't had corn in it for many a year. Somebody should tell the mice, though... I sometimes see their traces in the morning.